Plea for Power Plea for Power wont always generate an extra turn, but the downside of drawing three cards for strikes me as pretty fair
Like, say, putting the kicker ability on a planeswalker: This is new and exciting territory for Magic but if youre new to the game, you may just be wondering what kicker is
If you control two Parallel Lives, then the number of tokens created is four times the original number

Ashiok's Erasure Assembly Hall Aven Shrine Banishment Bazaar of Wonders Bifurcate Bile Blight Bloodbond March Cabal Shrine Callidus Assassin Canoptek Wraith Cephalid Shrine Chrome Replicator Circle of Confinement Circu, Dimir Lobotomist Clarion Ultimatum Cornered Market Counterbore Crumble to Dust Cylian Sunsinger Declaration in Stone Deicide Deputy of Detention Detention Sphere Dichotomancy Doubling Chant Dragonlord Kolaghan Dual Nature Dwarven Shrine Echoing Calm Echoing Courage Echoing Decay Echoing Return Echoing Ruin Echoing Truth Endless Atlas Eradicate Evil Twin Exclusion Ritual Extirpate Extraplanar Lens Eye of Singularity Frostpyre Arcanist Godsend Grim Reminder Grizzled Huntmaster Harness the Storm Haunting Echoes Hint of Insanity Homing Lightning Hour of Glory Infernal Tutor Invader Parasite Invasive Surgery Isle of Vesuva Ixalan's Binding Izzet Staticaster Kotose, the Silent Spider Legion's End Legions to Ashes Lobotomy Locket of Yesterdays Maelstrom Pulse March of Burgeoning Life Mask of the Mimic Mechanized Production Mimeofacture Minamo's Meddling Mindreaver Mirror Box Mishra, Artificer Prodigy Mocking Doppelganger

Whenever Neheb deals combat damage to a player, each player discards a card
Kaervek the Merciless Playing against Kaervek the Merciless feels like paying a toll every time you cast a spell